



Every single Medieval Fantasy World Setting has hidden treasures. Every GM loves giving treasure maps as rewards or side quests to their players.
Our "Treasure Hunting" Zine Edition contains 3 treasure maps, created by the RPG Stories team which will also be ready for printing.
For every map, we've written a mini treasure-hunting quest which you can play as a one-shot or add it as a side quest in your main campaign.



All 3 quests follow similar logic. The party must follow the noted path of each treasure map, to collect what is needed to reach the "X" and claim the hidden treasure.
This zine edition is written with an agnostic system so that you can adjust the stories to the game system you prefer but also to the challenge level that suits your party.
Your party will explore new areas, and get the chance to role-play or do battles in order to reach the treasures in a well-balanced quest collection.
#1 "THE DRAGON OF AVAGADA"
#2 "THE KNIGHT OF ROBERTIA"
#3 "A NECROMANCER'S LAIR"

The Setting
These short stories & maps are created and tested in RPG Stories’ Homebrew World Setting called "MOONSTONE".
Moonstone is a world in which when created, the Gods never managed to cast away Chaos fully.
Throughout history, the forces of good and evil were forced to unite and battle the demonic forces of Chaos, which found a way to re-enter Moonstone’s realm.
Some of these alliances rose victorious but others failed to lead the world to great restarts.
It is a world of great sea explorers and treasure hunters searching in the ruins of old civilizations long gone.
Of course, you can adjust the quests, lore, and locations to your own setting, but since Moonstone is our next big project, we thought that this is the best opportunity to tease you a little bit.


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Our Team wants to make perfectly clear that this campaign will NOT affect RPG Stories' VTT production in any way. The artists and writers behind "Treasure Hunting" are Brave Alice's members and not working on the RPG Stories project.
With that said, we plan to run this campaign for 30 days, starting in early February, and deliver the digital zine edition in April 2023.
Any stretch goals or printed editions will be delivered later, by May & June 2023.
Our main goal is to tease Moonstone but also deliver a small edition that will give you the chance to see how we approach TT RPGs as authors.
This is about "Our Stories". The stories we've written in the past and the stories we are playing now in our free time.

We chose an old-school, black & white art style for this Zine Quest Campaign. Our Illustrator, Konstantinos Moschonas, was working behind the scenes for the Moonstone project and proposed this direction.
We want to add color to Moonstone's illustrations but for this event, we felt it is more suitable to go black and white.
As a company, we are against AI Art, and all our art-related products are and will be created by artists, who actually are free to express themselves and are in charge of the Art Direction.
For several assets, we also use Inkarnate Pro, which we officially support.

